Friday, January 8, 2010

What kind of hardware do studios use to develop and render graphics?

Do they use single processors like core i7 or quad cores or they use any specific hardware from any company or they make a computer farm?


Because I heard it took several days to render single frame of Transformers 2. Why would anything take so much time!!


Is it because they were rendering for a big screen?What kind of hardware do studios use to develop and render graphics?
what the..i can do that in photoshop with my gateway gt 5012 media center edition...





its not hard to render a picture =)What kind of hardware do studios use to develop and render graphics?
the answer to this question is simple. .





';it took several days to render single frame of Transformers 2';





Its a lie.. . a second contains 25, 29 or 30 frames. . if a single frame would took several days to be rendered, it is REALLY impossible...
ok, don't listen to Itachi... he doesn't know what he's talking about. The studios that make these feature film movies have render farms galore! units of multi processors. Floor to ceiling rack mounts of render nodes that I think now are up to 8 processors in every single rack space node. So you can imagine how many processors they are using to render these scenes out. The first Toy Story took 3 months to render because they didn't have the processing power they do today. I'm running my system on a Dual Quad core, which is 8 processors, and it still can take me a day or so to render out an animation, depending on how detailed I want to get.





So here's your answer: The reason a single frame of Transformers 2 took SO long to render, is first of all, I'm pretty sure it didn't take several days to render 1 frame... maybe a few hours with their systems. The Rendering software they use calculates every single shadow, and every single reflection. And remember there might be the same shadow showing in a reflection somewhere, so that one shadow now needs to be done twice. Nevermind the shadows and reflections... They don't take much time at all anymore. It's the Global Illumination, Indirect Illumination (light bouncing), Skylights, and the other thousands of lights they have set up in the scene emitting their own photons (a photon is a discrete bundle (or quantum) of electromagnetic (or light) energy. So picture having a red ball on a white surface and shining a light on that ball. You'll see some red bleed onto the white surface.





anyways, a LOT has to be calculated to render one image. OH, and don't forget the depth of field where objects in the forefront are clear, where the further objects are from the camera, they get blurry. AND the motion blur, that takes samples from previous renders to blur the animation when it moves. lol There is a lot. Just a lot.


(I need a faster computer now....) wanna buy me one?? =)





hope this answers your question, might have been confusing..... I'm just rambling. Later
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